I've been meaning to comment on this for a long time. I really love this RPG, it's one of my favorites. The combat system is great, the characters are interesting, the frame the story is told in is interesting (more on that later), I don't like all of the art, but some of it is really great and it's rarely bad, I love the music and still think of it in my own practice a year later. Also, the format of the big postgame dungeon is really novel to me and I somehow enjoyed it despite the blatantly grindy design. Overall this is the sort of game that makes me feel amicably jealous of the creator's tremendous artistry and I'm very serious when I say that.
But while I can criticize the game here and there (for example, I think the hive section and the spider boss come off as a bit "I'm 14 and this is edgy," but even then are still interesting and they don't ruin the game's tone after), I think it's probably obvious and not especially important, perhaps an artifact of an artist who developed over the course of making the work, but there's one thing that seriously bothered me. My apologies in advance, and spoilers I guess to anyone else reading this:
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The thing with Lars's Asian fetish bugs me in its presentation. Yes, I know you've gotten this criticism before, but hear me out because I want to discuss how to be constructive about it:
I am not saying that him having this fetish is a bad element or shouldn't be there, I think it's actually good at conveying how wretchedly pathetic he is, and theoretically it would give you a chance to comment on how it's not just his personal failing but a vice and derangement that is actively encouraged by otaku culture.
You can also see a very indirect refutation of it, because he nominally gets what he wants but is just as pathetic as ever and hiding from his new commitment like he hides from all of his other obligations, that's not lost on me. I call it indirect because it requires inference from the player, no one ever really remarks on the meaning of the situation, you merely see things in various states and are meant to connect them. Hitomi says almost nothing about this in the end, for instance, and neither does Lars himself except merely expressing avoidance, and no one else ever, ever mentions it.
Perhaps this goes without saying, but there are also a few layers to how bad this is on Lars's part. The racial fetish is gross, his projected codepedency is unhealthy, but then on top of this he literally ends up "picking up" a teen-coded girl from a god damn high school, impregnating her, and then just abandons her to take care of the child on her own. Throughout the whole process, he's never interested in Hitomi's perspective, she's just a thing to him to try to sexually vent all of his despair into. All of this is your intention, and I understand that, but I think the execution fails.
The reason I think your execution fails is that after that scene, I looked very closely through the entire game for a single word of refutation, and basically the only part of this that is criticized is his being a deadbeat dad. His overall mindset and the fundamental sordidness of his relationship is never given criticism. Now, I've already seen some people say "it's from the perspective of a little kid, of course he doesn't understand this topic" and I'm not expecting Jimmy to say that racial fetishism is bad, obviously I'm not. But it's not enough to just show a disgusting thing and have the player be disgusted at it, that's not anything but being disgusting, and you seem to clearly know that. I can tell because when other characters are over-ridingly wrong-headed, there is criticism of it, whether it's the father's failed intellectualizing of Jimmy's condition, Buck's aggression, or even the other predator of the game, Mr. Cat, where I think it's fair to say the shock-mongering is a little tasteless, but we also hear extensively from the victim's family afterward and they express their grief to us.
For Hitomi, we seriously get nothing. I don't expect you to write Lars having remorse, this is the sort of game where it could swing either way, but the issue is no one else having something to say. No overheard conversations about how messed up this all is (and there are so many overheard conversations for exposition in this game, what's one more line?), no commentary from her family about the barbarity of this arrangement, no commentary from Hitomi herself except being a little resentful of being a deadbeat, nothing at all! All I'm asking for is one single sentence anywhere in the game that acknowledges to the player the fundamental sickness at the heart of this, that draws their attention to how dehumanizing and exploitative Lars's attitude (and/or broader otaku culture) is.
Furthermore, Hitomi never really gets to have agency in this whole thing, she just goes from overly-amicable "waifu" to a tired housewife. I understand that there is reason for how strangely she's written. My interpretation is that Jimmy never actually met her, he only heard about her, which is why he understandably is imagining her as an anime lady and not a real human being, and this also means that her perspective is naturally inclined to be shut out. And yet, I don't think this is wholly justified, and you do let her express that Lars is a deadbeat. Even if he never met her, he has surely heard Lars talking about her, or if Lars never actually returned from "the moon" (Japan) he might have heard about their relationship from whatever correspondences are the basis for what we know he knows about their relationship, i.e. them having a kid, Lars being a deadbeat and so on. Because of the frame of the story, I think it's maybe kind of mediocre but not indefensible to have her be a severely flat character when she is introduced, because this is an expression of Lars's fantasy, but you clearly did understand that there was some need for reality to break through a little bit later on, that's what her expressing Lars being a deadbeat is about. I feel like it would have been so much better, so incomparably better, to let Jimmy be at least a witness to one tiny little dispute they have that isn't just Hitomi wanting help with the kid, because the fundamental issue isn't Lars being a deadbeat, it's him viewing Hitomi as a thing rather than a person. Surely she chafes under that yoke, right? Just imagining being treated that way and being condemned to that role for the rest of your life. She would get seriously upset even if social pressure ultimately does trap her and basically break her spirit.
Again, just a tiny bit of dialogue, especially from her since clearly you show that she's allowed to express a version of her viewpoint at least a little, just a tiny bit of dialogue about her perspective would have helped the game so much.
I have two more minor points: When I said Hitomi's introduction is mediocre, I said it because I think it obfuscates the real dynamic to the player, not just expressing Jimmy's not understanding. It's also just less interesting to have the perfect and interested waifu fall in his lap like that. As an alternative just for the sake of example, though it's not the only other way to write it: what I think would have been much more interesting is if Hitomi was shown as more of a normal person, and then Lars's growing obsession with having her as a waifu implicitly makes her into one, as a representation of his characterization of her to Jimmy changing. The issue here is that Hitomi's humanity isn't just erased to Jimmy but to the player, which shouldn't need to happen when the whole point of Jimmy is that we can understand things that he doesn't. Seeing Hitomi as a human and her getting warped into a waifu in Jimmy's eyes would be a good bit of underlying existential horror that is also a much better representation of the real-life inhumanity of the situation. Again, this is just an example, my point not being that you should do specifically this but that if you turn the idea over in your head a little, there are other ways of viewing this situation that let you acknowledge Hitomi's humanity to the player as it is being erased by Lars and therefore ignored by Jimmy.
Lastly, I do think Kyu is right that the presentation is a little insensitive in the sense that it brings up this highly charged issue with Lars being abominable but we're just buddy buddy with him and it just is left hanging for a while. Like, I get that the game is meant to be pretty dark and about "imperfect," "flawed" people, but you've got to understand that this is way more real and frankly traumatic to actual human beings in the real world than some zom-bees or evil queens. Like, imagine if Lars was talking about how he hates black people or is complaining about the "world Jewry" or something and then the narrative just ignores it for a while and he's just our good friend. He is literally that racist, he's just expressing a type of racism that we aren't shown the visceral, traumatizing aspects of as readily as the other sorts of racism, even though they are still incredibly hurtful to people.
That last one is a difficult issue and I admit that I don't even really have a proposed solution for it. It's not really about the game as "art" but as a consumer product and a social object, which admittedly I think less about than the art criticism stuff that you can see I wrote a whole wall of text for. Thinking of something right now, probably my best solution for it, and you may or may not agree, but my best solution for it is that he simply uses other language, like talking about "a girl like [made-up character] from [made up anime]" or something like that. Emphasizing the anime thing rather than extremely explicitly relating it to the real world immediately. I think even as a shock-monger (and I don't begrudge you that, to be clear) this could still work because some people might not really realize the social significance of what he's saying or what transpires (though you can and should hint at it), and we could get a passing comment from the family complaining about it that uses vocabulary that makes the real-life situation a little more clear, which to some would rightly be a moment of horror at what a piece of shit Lars is.
Again, any time that I mention an "alternative" way to approach something, I mean it as just rough examples and not "how it should have been done." You game's narratives are very carefully constructed and I'm not pretending that I could just hop in and whip up major revisions that are any good, I'm just trying to indicate a direction of thinking about how the issue could be approached.
Anyway, those are all of my thoughts on the issue. I'd really love to hear what you have to say, since I truly do admire you as an artist and I really do love this game, but I don't know if you are all that inclined to talk about this. Either way, I'm excited for your new game and everything else you do in the future.
Edit: I want to stress from the bottom of my heart that I'm not saying any of this from a place of judgement or trying to say anything bad about you, I mean this purely from a standpoint of trying to be helpful because I believe that you care.
Currently, I don't have any plans for that. I do have a console port in the works that should be releasing towards the end of summer, though, so if that builds enough interest in the game, then any translation is possible, but right now I wouldn't count on it.
Sorry for the late reply (I didn't get notified about this for some reason), but, no it's not. It's only available for PC and Mac at the moment. We're currently working to port it to consoles, but there is no Android port in the works.
I'm profoundly grateful that my work could have such an impact on you. I don't know the details, obviously, so forgive me for responding more generally, but thanks for sharing. Live your best life!
It's a pretty minor difference, but mostly it's just that the file named "game" varies depending on the version. On Steam, you have to set a default executable, so Steam has to have two versions. I left it that way here since people who weren't familiar with mkxp and might not be the most tech savvy would have simple instructions for getting the game started. There are also some in-game instructions that vary based on which version you're using; basically, mkxp allows you to resize the window however you want, and the standard version has a few set window sizes.
Thanks for the prompt answer! (And then I take a week to say thanks…)
I see now some of that was also mentioned on the download page, though that isn’t accessible from the Itch app. And thanks to the mention of the Steam versions, I was able to find this from the Technical FAQ, for anyone interested:
What is the mkxp version and how do I opt into it?
The mkxp version runs Jimmy through a C interpreter. Basically, this makes things run at a much nicer framerate. However, battle music doesn’t loop correctly, and some people experience other glitches, so I felt it was too unstable to have as the main download.
An amazing rpgmaker game with a cavalcade of content. This is on par or even better than the likes of LISA as far as testing the boundaries of what you can do with the engine's combat system. Seriously a lot to do here, 30 hours is the low end if you're trying to experience most of the side content.
Story-wise it's definitely good, when keeping in the context that you're experiencing the dream world how an 8 year old would. The music is fantastic. The sprite work is definitely rough around the edges even going for an earthbound style, but consistent in style and direction. A lot of the elements of the game really fit together to create an experience that's much more than the sum of its parts.
The only thing I find myself wishing upon reflecting over my dozens of hours with the Jimmy is that there were a few more transformation puzzles. Also this is certainly on the more challenging end on rpgmaker games so be prepared for that.
I'm about 25 hours in, and while I mostly really loved it, I had a pretty big issue with it. I'll talk about the positives first, and then get into my problem, after a spoiler warning.
First, the positives: the art style is charming, especially the overworld sprites. The battles offer a good variety between battles with a trick to them, and battles testing your knowledge of the combat system and character abilities. I like how the game juggles characters in and out of your party, it keeps battle interesting and you on your toes. The game has a good mix of quirky, heartfelt, and horror, and while it goes fairly hard on the cartoon gore, it manages to stay grounded with the more cheerful sections in between.
~~ Here's the spoiler warning, for the game up through the sequence at the end of the library. ~~
After the library boss sequence, Jimmy and Lars end up on a beach, with Lars giving a little mini monologue about how he feels a bit directionless in life. This monologue becomes a rant about how he wants a Perfect Asian GF, who would never complain about the fact that he sucks. There's no commentary from Jimmy, or any other character, and this little monologue doesn't seem to get acknowledged afterwards. (I only got like, 30 minutes after this part, to be fair.) As someone who *is* Asian, and who has dealt with this kind of behaviour in the past, it was honestly really upsetting to hear this ideology come uncriticized out of the mouth of a character portrayed as a hapless but well meaning guy. Let's be clear - whether this is intended as a joke (or to setup some future event) it's an uncritical lighthearted repeating of a way of thinking that hurts Asian women every single day. It's said in a way that is clearly not meant to have any introspection at all, from the mouth of a character the player is meant to empathize with and enjoy being around. It's worth noting, as well, that there isn't a single female character who clearly reads as Asian in the entire game, at least up until this point.
I'm not going to say others shouldn't play this game, but personally, it felt like a giant red flag telling me that this game wasn't for me. As much as I wanted to see the ending, for my own sake, I've decided to put the game down for now.
For real. It gets even worse just after that as well. I've gotten some mild spoilers and I have a guess at what the game (eventually) might dig at but it remains very uncomfortably unresolved for many hours afterwards (Edit: It doesn't dig at it. It plays it straight and honestly is just plainly bad writing for this part even if the dev was attempting nuance). There's a certain cost even if the game is setting something up artistically.
Yeahh for real I love this game for like, Every Single Other Part Of The Game Being Great and can even kinda understand Lars being.... like THAT as meant to represent how "sometimes family members have really really cruddy worldviews and a small child might not understand how thats extremely bad" but then the rest of the island being "haha y'know anime!?" is just friggin' insufferable. And makes the Lars stuff worse. And how its resolved is like, ugh. Not good. The rest of the game is like a 10/10 for me which makes it suck even more.
"like THAT as meant to represent how "sometimes family members have really really cruddy worldviews and a small child might not understand how thats extremely bad""
That's exactly what it is. You were so close to getting it. The rest of the island is Jimmy innocently trying to make Lars happy, without realizing any of the implications of it, because he's eight.
Oh i understand that, it makes sense in context, but. one can argue its value regardless. Can't help but think there was a way to get that point in a different way? i wouldn't argue it isn't coherent or thematically sensible it just kinda sucks anyways to have stuff like that thrown around regardless of the intent being decent. Should've been handled with better sensitivity, despite its intentions, is how i guess I'd put it, i suppose.
It's not like I'm advocating that the story should've gotten into a 30 minute sideplot of the player getting told that racism is bad over and over either, its fault isn't in being too subtle lmao. (Heck, the sense of subtlety and its depiction of a three-dimensional nuanced family from the viewpoint of a not-terribly-nuanced but empathetic child's perspective is the emotional core of the friggin' game.)
There isn't a criticism in game, because eight year old Jimmy doesn't realize the toxic nature of it, and the entire game is from his point of view and his understanding. Its worth nothing that every single family member is shown to have at least one major flaw that is simply shown and not commented on. The game trusts the player to recognize what is happening. None of them are shown to be perfect or indicated in any way that we are supposed to agree with them 100% of the time.
Buck's temper is the most obvious example, but Lar's lazy nature and disconnect from reality is consistently shown throughout the game. There's also Jimmy's Mom's ambiguous bipolar disorder, or his dad's intellectual distancing and his inability to both recognize or properly deal with Jimmy's learning disorder. These are all shown as is with no commentary from Jimmy, with the player trusted to put the pieces together. Only Buck ever gets a call out, and not by Jimmy. So its consistent throughout the game.
ah yeah... on rewatch that does make me bristle to watch to come out of nowhere; at the time it passed over me as another sad sack quote unquote characterization of Lars but as a sad sack white dude I'm sorry you had to read that. if I can speak for the developer then I'm beyond sure they didn't mean for that to be hurtful. they're good people and like it was for me it must have been a blind spot, tropes and character aside. I can't quote from memory any specifics about this that happens in between that and Lars' arc concluding but I don't believe it gets worse than that scene, or at least that overt.
I understand how that would offend you, but the context is important that perhaps would help you understand the game further. Major, end-game spoilers below. Please proceed with caution:
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All characters speaking are based off what Jimmy believes they would say. It's all in his head. He has cancer and is in a coma in a hospital bed. All these experiences are from the mind of an 8 year old child. This is why certain ideologies are overly simplified. The world is much more complex than these ideologies, and the horrors and issues that bombarde jimmy's reality, which he is overall powerless against regardless of his strength, are represented frequently, such as the mouse being raped and killed by Mr. Cat or Jimmy being required to still use the banking system even after beating the CEO in battle because the system of capitalism is too powerful for him to face.
Lars explains his perspective on his desires in a partner in an over simplified way because its Jimmy imagining what Lars would say. Jimmy does not have a firm understanding of how that may be inappropriate as he is 8 years old.
I was unable to figure out how to save. Can anyone help? I got to the save screen to pick File 1, 2 etc. and I pressed every single key on my keyboard and it would not save. This game is so fun! Please help :)
I've beaten the game a couple times now- thinking on beating it again. I got it on steam. Legitimately one of my favorite indie RPGs- or RPGs in general- in a long time. Keep up the good work, Kasey! Great stuff!
Loving the game so far, but incredibly confused on how to save the game. I can access the "Save to which file?" menu, but I have pressed literally every button on that screen to no avail. On the MacOS version.
Honestly, this is a truly fantastic game. It's quirky, loveable, fun, and the soundtrack... My goodness, the soundtrack is truly amazing. I've never had a chance to play Earthbound or anything, but this is a fantastic experience that I can see was inspired by it. So far this has resonated with me so much, and I'm so glad I decided to check this out from the bundle. Good job on this game!! Really one of the best indie games I've ever touched, and I could never recommend it enough.
P.S. Punch Tanaka is truly a fantastic character, and every scene with him really is just wonderful.
Hi, I LOVE this game! Only one question: is it possible to make something within the game that would let me adjust sound volume / toggle it on and off? It defaults to very loud, so I have to lower the sound on my computer as a whole and miss other notifications against the music. [Seriously, though, wonderful game!]
Glad you're digging it! Unfortunately, it doesn't have that kind of feature. If you're using Windows, though, you can right click on the speaker volume icon in the lower right of your start bar, click "volume mixer," and adjust the volume for Jimmy there.
this is so friggin good. like. one of the best games i've played, tbh. Incredible soundtrack, good story, Punch Tanaka existing. 12/10 play this game!!!!!
We officially found the best RPG in the bundle. The closest I could thematically describe it as is a mix of Undertale and Earthbound. A mysterious force is corrupting the world and you and your shapeshifting powers are trying to take it back. Its a 30-50 hour RPG, has incredibly satisfying level up mechanics and a thoroughly unique world. I will definitely return to this to finish it. One of the biggest surprises so far. Its fun, original and probably the most entertaining classic RPG experience I had in ... ages. 5/5
Hey just wondering, does anyone have any thoughts on the Mad Queen? I assumed she was Helga's mother given that the Legato residents mistake Helga for her... but Helga's mother is already represented by GAMM-E, and I don't know if it would break the "rules" to have a real person represented by two figments.
They seem so similar, though. They both say similar things about wanting to keep Jimmy forever, they both represent death deferred (GAMM-E is a robot, the Mad Queen is undead), and the Mad Queen is torn up about the death of her husband, just like Jimmy's grandmother. I can't imagine what the Mad Queen could represent if not that.
I felt this lost steam in the endgame and the ending was cruelly and unexpectedly bleak. I found the reveal so obvious I was certain there was something more going on, but it would seem not. The game is otherwise extremely charming and good, 9/10. (And after A Very Long Rope, I was very pleased to find that attacks always hit.)
Hi! I was really looking forward to playing this game when I discovered it was part of the Bundle for Racial Justice and Equality; I've heard so many good things about it. Unfortunately, the latest MacOS update broke the game-- under Catalina it only runs 64-bit applications, and Jimmy is 32-bit. I hope there are plans underway to update the game for the new requirements? I swear I wouldn't have updated if I'd known...
Unfortunately, since I used RPG Maker to make Jimmy, I don't have the know-how nor resources to make that kind of update. It does seem like there might be some workarounds as per this article:
thanks for replying! i'm opening the standalone game app too, dont even have the itch app. i got the game from the bundle, maybe something to do with that?
Hey! just wanted to say i'm a big fan of your work. I love indie games, but your game has touched my heart deeply like no other, it is one of those games i'll never forget. ill look forward to your future works with a lot of excitement. Greetings from Spain! :)
I haven't played much of this game myself, to be honest - but Grimith's LP of it was the show I was most excited to see new episodes of come available on YouTube a couple years ago.
Loved it so much I got one of my best friends to buy it and try it - and am happy to continue to enthuse about its amazing story-telling... In one little corner (won't spoil where for people who haven't seen it), I think it got the essence of Lovecraftian horror exactly right, which very few pieces of media ever do, and I have excitedly gushed to friends about that on more than one occasion. And that's only one of the bits of awesome here!
Now it's part of the Racial Justice Bundle too!? Awesome. Noble. Perhaps even Tanaka. Thank you. <3
Thanks so much! I enjoyed Grimith's LP; he shared a personal story near the end of his LP that really got at Jimmy's mindset towards the end of the game, and it was so heartfelt that it really stuck with me.
Same! I've been a long-time fan of his, and I don't think he had ever shared that much about his personal health condition. He tended to talk around it before - I had known him to mention that one of the things that gets to him is the sound of a heartbeat, but he avoided going into why... until the end of the Jimmy and the Pulsating Mass series.
The person I pushed to buy it is one of my best friends who was born with a significant disability and had through the past few years gone through a lot of self-discovery and self-transformation into a sort of phoenix persona. There were quite a few times throughout the game I'd thought of them, so I absolutely had to show it to them.
Wow, that's even more poignant; I admit that this was the first Grimith LP I watched, so I just assumed he was a guy who wore his heart on his sleeve. I'm really touched that Jimmy has been able to reach people on that level. I hope that my future games can hold onto that as they improve in other areas!
Also, damn, there's definitely a clear connection with Jimmy that they would appreciate, re: the phoenix imagery. Hope they like it!
They have. We wound up switching to watching the LP together, but they've been talking about trying to play it themselves again lately.
I'm not sure whether to consider him heart-on-sleeve. He speaks of other personal issues and is unapologetically opinionated - but he had avoided talking in any depth about that subject before. I think he's been generally more open about his views on mortality since then.
Hey, probably a silly question, but you downloaded the Mac version, right? If so, you should just have to run Jimmy and the Pulsating Mass.app. If you're doing all of that, is it coming up with an error message or what?
yes i downloaded mac version. error message says 'this application jimmy and the pulsating mass' can't be opened'... deleted and redownloaded.. I also put the file.app to applications
That's an old naming scheme that I should adjust, actually. But, the "regular version" is just the game run through an interpreter called "mkxp." Mainly, it will just allow you to adjust the screen size as if it were a window. The "Legacy version" will let you switch between a few set screen sizes.
Edit: I changed the display names to make this a bit clearer. Really, either version should work just fine.
You should be able to save anywhere--with the exception of a few areas where saving is disallowed because it could cause some problems when I update the game. Most likely, you should be able to save where you're at. If you can actually open up the save menu, then the folder the game is in might need to have more permissions:
I also can't save playing on a Mac. Hitting Z or space or any other key to confirm "File 1" or any of the others in the Save menu just gives an error sound effect
Here's a post from someone who had that same issue with another RPG Maker game. Check the second post for the solution, and let me know if it works out:
That made sense but I don't receive an error message like they did, so I don't really have a file path I can attempt to duplicate. I created two folders, one called "Resource" and another called "Resources" with folders in both called "Save," "Save Files," "Saved Files," and "Saves" and set all with permissions to Read / Write but no luck.
Weird. So, normally, it should be saving to the base directory where the game's .exe is, which is "Resources." I don't have a Mac in front of me, so I can't see what you're seeing, but can you go to that specific folder and set permissions?
I've played perhaps every single indie rpg that takes influence from the mother series, and this is by and large the best one I have ever played. You should be very proud, and I hope this game is selling well, because it absolutely deserves it.
The game's been excellent so far, but I figured I should report that I found a minor mapping glitch in Legato Castle concerning the corner wall top tiles.
EDIT: It seems to happen on the opposite side too.
Thanks! A couple of these things slipped by because I saved over a spritesheet on accident with an older version of it after I testplayed those areas. I'm going to do a quick run through soon--probably today--and update.
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I've been meaning to comment on this for a long time. I really love this RPG, it's one of my favorites. The combat system is great, the characters are interesting, the frame the story is told in is interesting (more on that later), I don't like all of the art, but some of it is really great and it's rarely bad, I love the music and still think of it in my own practice a year later. Also, the format of the big postgame dungeon is really novel to me and I somehow enjoyed it despite the blatantly grindy design. Overall this is the sort of game that makes me feel amicably jealous of the creator's tremendous artistry and I'm very serious when I say that.
But while I can criticize the game here and there (for example, I think the hive section and the spider boss come off as a bit "I'm 14 and this is edgy," but even then are still interesting and they don't ruin the game's tone after), I think it's probably obvious and not especially important, perhaps an artifact of an artist who developed over the course of making the work, but there's one thing that seriously bothered me. My apologies in advance, and spoilers I guess to anyone else reading this:
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The thing with Lars's Asian fetish bugs me in its presentation. Yes, I know you've gotten this criticism before, but hear me out because I want to discuss how to be constructive about it:
I am not saying that him having this fetish is a bad element or shouldn't be there, I think it's actually good at conveying how wretchedly pathetic he is, and theoretically it would give you a chance to comment on how it's not just his personal failing but a vice and derangement that is actively encouraged by otaku culture.
You can also see a very indirect refutation of it, because he nominally gets what he wants but is just as pathetic as ever and hiding from his new commitment like he hides from all of his other obligations, that's not lost on me. I call it indirect because it requires inference from the player, no one ever really remarks on the meaning of the situation, you merely see things in various states and are meant to connect them. Hitomi says almost nothing about this in the end, for instance, and neither does Lars himself except merely expressing avoidance, and no one else ever, ever mentions it.
Perhaps this goes without saying, but there are also a few layers to how bad this is on Lars's part. The racial fetish is gross, his projected codepedency is unhealthy, but then on top of this he literally ends up "picking up" a teen-coded girl from a god damn high school, impregnating her, and then just abandons her to take care of the child on her own. Throughout the whole process, he's never interested in Hitomi's perspective, she's just a thing to him to try to sexually vent all of his despair into. All of this is your intention, and I understand that, but I think the execution fails.
The reason I think your execution fails is that after that scene, I looked very closely through the entire game for a single word of refutation, and basically the only part of this that is criticized is his being a deadbeat dad. His overall mindset and the fundamental sordidness of his relationship is never given criticism. Now, I've already seen some people say "it's from the perspective of a little kid, of course he doesn't understand this topic" and I'm not expecting Jimmy to say that racial fetishism is bad, obviously I'm not. But it's not enough to just show a disgusting thing and have the player be disgusted at it, that's not anything but being disgusting, and you seem to clearly know that. I can tell because when other characters are over-ridingly wrong-headed, there is criticism of it, whether it's the father's failed intellectualizing of Jimmy's condition, Buck's aggression, or even the other predator of the game, Mr. Cat, where I think it's fair to say the shock-mongering is a little tasteless, but we also hear extensively from the victim's family afterward and they express their grief to us.
For Hitomi, we seriously get nothing. I don't expect you to write Lars having remorse, this is the sort of game where it could swing either way, but the issue is no one else having something to say. No overheard conversations about how messed up this all is (and there are so many overheard conversations for exposition in this game, what's one more line?), no commentary from her family about the barbarity of this arrangement, no commentary from Hitomi herself except being a little resentful of being a deadbeat, nothing at all! All I'm asking for is one single sentence anywhere in the game that acknowledges to the player the fundamental sickness at the heart of this, that draws their attention to how dehumanizing and exploitative Lars's attitude (and/or broader otaku culture) is.
Furthermore, Hitomi never really gets to have agency in this whole thing, she just goes from overly-amicable "waifu" to a tired housewife. I understand that there is reason for how strangely she's written. My interpretation is that Jimmy never actually met her, he only heard about her, which is why he understandably is imagining her as an anime lady and not a real human being, and this also means that her perspective is naturally inclined to be shut out. And yet, I don't think this is wholly justified, and you do let her express that Lars is a deadbeat. Even if he never met her, he has surely heard Lars talking about her, or if Lars never actually returned from "the moon" (Japan) he might have heard about their relationship from whatever correspondences are the basis for what we know he knows about their relationship, i.e. them having a kid, Lars being a deadbeat and so on. Because of the frame of the story, I think it's maybe kind of mediocre but not indefensible to have her be a severely flat character when she is introduced, because this is an expression of Lars's fantasy, but you clearly did understand that there was some need for reality to break through a little bit later on, that's what her expressing Lars being a deadbeat is about. I feel like it would have been so much better, so incomparably better, to let Jimmy be at least a witness to one tiny little dispute they have that isn't just Hitomi wanting help with the kid, because the fundamental issue isn't Lars being a deadbeat, it's him viewing Hitomi as a thing rather than a person. Surely she chafes under that yoke, right? Just imagining being treated that way and being condemned to that role for the rest of your life. She would get seriously upset even if social pressure ultimately does trap her and basically break her spirit.
Again, just a tiny bit of dialogue, especially from her since clearly you show that she's allowed to express a version of her viewpoint at least a little, just a tiny bit of dialogue about her perspective would have helped the game so much.
I have two more minor points: When I said Hitomi's introduction is mediocre, I said it because I think it obfuscates the real dynamic to the player, not just expressing Jimmy's not understanding. It's also just less interesting to have the perfect and interested waifu fall in his lap like that. As an alternative just for the sake of example, though it's not the only other way to write it: what I think would have been much more interesting is if Hitomi was shown as more of a normal person, and then Lars's growing obsession with having her as a waifu implicitly makes her into one, as a representation of his characterization of her to Jimmy changing. The issue here is that Hitomi's humanity isn't just erased to Jimmy but to the player, which shouldn't need to happen when the whole point of Jimmy is that we can understand things that he doesn't. Seeing Hitomi as a human and her getting warped into a waifu in Jimmy's eyes would be a good bit of underlying existential horror that is also a much better representation of the real-life inhumanity of the situation. Again, this is just an example, my point not being that you should do specifically this but that if you turn the idea over in your head a little, there are other ways of viewing this situation that let you acknowledge Hitomi's humanity to the player as it is being erased by Lars and therefore ignored by Jimmy.
Lastly, I do think Kyu is right that the presentation is a little insensitive in the sense that it brings up this highly charged issue with Lars being abominable but we're just buddy buddy with him and it just is left hanging for a while. Like, I get that the game is meant to be pretty dark and about "imperfect," "flawed" people, but you've got to understand that this is way more real and frankly traumatic to actual human beings in the real world than some zom-bees or evil queens. Like, imagine if Lars was talking about how he hates black people or is complaining about the "world Jewry" or something and then the narrative just ignores it for a while and he's just our good friend. He is literally that racist, he's just expressing a type of racism that we aren't shown the visceral, traumatizing aspects of as readily as the other sorts of racism, even though they are still incredibly hurtful to people.
That last one is a difficult issue and I admit that I don't even really have a proposed solution for it. It's not really about the game as "art" but as a consumer product and a social object, which admittedly I think less about than the art criticism stuff that you can see I wrote a whole wall of text for. Thinking of something right now, probably my best solution for it, and you may or may not agree, but my best solution for it is that he simply uses other language, like talking about "a girl like [made-up character] from [made up anime]" or something like that. Emphasizing the anime thing rather than extremely explicitly relating it to the real world immediately. I think even as a shock-monger (and I don't begrudge you that, to be clear) this could still work because some people might not really realize the social significance of what he's saying or what transpires (though you can and should hint at it), and we could get a passing comment from the family complaining about it that uses vocabulary that makes the real-life situation a little more clear, which to some would rightly be a moment of horror at what a piece of shit Lars is.
Again, any time that I mention an "alternative" way to approach something, I mean it as just rough examples and not "how it should have been done." You game's narratives are very carefully constructed and I'm not pretending that I could just hop in and whip up major revisions that are any good, I'm just trying to indicate a direction of thinking about how the issue could be approached.
Anyway, those are all of my thoughts on the issue. I'd really love to hear what you have to say, since I truly do admire you as an artist and I really do love this game, but I don't know if you are all that inclined to talk about this. Either way, I'm excited for your new game and everything else you do in the future.
Edit: I want to stress from the bottom of my heart that I'm not saying any of this from a place of judgement or trying to say anything bad about you, I mean this purely from a standpoint of trying to be helpful because I believe that you care.
Is there not a way to play with controller or to increase the size of the play window?
really fun game, very well made. it's a shame to see it relegated to such obscurity, i'll definitely be recommending this one to my friends.
Would you happen to have any plans to translate the game into Chinese (Traditional or Simplified)?
Currently, I don't have any plans for that. I do have a console port in the works that should be releasing towards the end of summer, though, so if that builds enough interest in the game, then any translation is possible, but right now I wouldn't count on it.
I see, thanks for letting me know! I'm also looking forward to Hymn to the Earless God. Wishing you all the best!
Thanks!
We might be doing merch soon, so who knows!
Currently there's no plan for that, but who knows!
Is this game available to play on android mobile?
Sorry for the late reply (I didn't get notified about this for some reason), but, no it's not. It's only available for PC and Mac at the moment. We're currently working to port it to consoles, but there is no Android port in the works.
This game is truly underrated and is one of the best
indiegames I've ever played.The story, the narration, the characters, the ost, the tone of the game, even the artstyle are excellent.
Thank you for your job.
It's called "Strangled While Asleep."
Awesome, glad you're liking it!
would have literally preferred 'congraturation' to how the game actually ends
This game literally saved my life.
I'm profoundly grateful that my work could have such an impact on you. I don't know the details, obviously, so forgive me for responding more generally, but thanks for sharing. Live your best life!
can U Makw Porn
Does the bee sting cake have a further evolution or is it fine to eat at +3?
That's it's Ultimate Form.
What is the difference between the
--mkxpdownload and the other one? They both includemkxpfilesIt's a pretty minor difference, but mostly it's just that the file named "game" varies depending on the version. On Steam, you have to set a default executable, so Steam has to have two versions. I left it that way here since people who weren't familiar with mkxp and might not be the most tech savvy would have simple instructions for getting the game started. There are also some in-game instructions that vary based on which version you're using; basically, mkxp allows you to resize the window however you want, and the standard version has a few set window sizes.
Thanks for the prompt answer! (And then I take a week to say thanks…)
I see now some of that was also mentioned on the download page, though that isn’t accessible from the Itch app. And thanks to the mention of the Steam versions, I was able to find this from the Technical FAQ, for anyone interested:
An amazing rpgmaker game with a cavalcade of content. This is on par or even better than the likes of LISA as far as testing the boundaries of what you can do with the engine's combat system. Seriously a lot to do here, 30 hours is the low end if you're trying to experience most of the side content.
Story-wise it's definitely good, when keeping in the context that you're experiencing the dream world how an 8 year old would. The music is fantastic. The sprite work is definitely rough around the edges even going for an earthbound style, but consistent in style and direction. A lot of the elements of the game really fit together to create an experience that's much more than the sum of its parts.
The only thing I find myself wishing upon reflecting over my dozens of hours with the Jimmy is that there were a few more transformation puzzles. Also this is certainly on the more challenging end on rpgmaker games so be prepared for that.
I'm about 25 hours in, and while I mostly really loved it, I had a pretty big issue with it. I'll talk about the positives first, and then get into my problem, after a spoiler warning.
First, the positives: the art style is charming, especially the overworld sprites. The battles offer a good variety between battles with a trick to them, and battles testing your knowledge of the combat system and character abilities. I like how the game juggles characters in and out of your party, it keeps battle interesting and you on your toes. The game has a good mix of quirky, heartfelt, and horror, and while it goes fairly hard on the cartoon gore, it manages to stay grounded with the more cheerful sections in between.
~~ Here's the spoiler warning, for the game up through the sequence at the end of the library. ~~
After the library boss sequence, Jimmy and Lars end up on a beach, with Lars giving a little mini monologue about how he feels a bit directionless in life. This monologue becomes a rant about how he wants a Perfect Asian GF, who would never complain about the fact that he sucks. There's no commentary from Jimmy, or any other character, and this little monologue doesn't seem to get acknowledged afterwards. (I only got like, 30 minutes after this part, to be fair.) As someone who *is* Asian, and who has dealt with this kind of behaviour in the past, it was honestly really upsetting to hear this ideology come uncriticized out of the mouth of a character portrayed as a hapless but well meaning guy. Let's be clear - whether this is intended as a joke (or to setup some future event) it's an uncritical lighthearted repeating of a way of thinking that hurts Asian women every single day. It's said in a way that is clearly not meant to have any introspection at all, from the mouth of a character the player is meant to empathize with and enjoy being around. It's worth noting, as well, that there isn't a single female character who clearly reads as Asian in the entire game, at least up until this point.
I'm not going to say others shouldn't play this game, but personally, it felt like a giant red flag telling me that this game wasn't for me. As much as I wanted to see the ending, for my own sake, I've decided to put the game down for now.
my VODs from playing this game, for more of my thoughts
For real. It gets even worse just after that as well. I've gotten some mild spoilers and I have a guess at what the game (eventually) might dig at but it remains very uncomfortably unresolved for many hours afterwards (Edit: It doesn't dig at it. It plays it straight and honestly is just plainly bad writing for this part even if the dev was attempting nuance). There's a certain cost even if the game is setting something up artistically.
Yeahh for real I love this game for like, Every Single Other Part Of The Game Being Great and can even kinda understand Lars being.... like THAT as meant to represent how "sometimes family members have really really cruddy worldviews and a small child might not understand how thats extremely bad" but then the rest of the island being "haha y'know anime!?" is just friggin' insufferable. And makes the Lars stuff worse. And how its resolved is like, ugh. Not good. The rest of the game is like a 10/10 for me which makes it suck even more.
"like THAT as meant to represent how "sometimes family members have really really cruddy worldviews and a small child might not understand how thats extremely bad""
That's exactly what it is. You were so close to getting it. The rest of the island is Jimmy innocently trying to make Lars happy, without realizing any of the implications of it, because he's eight.
Oh i understand that, it makes sense in context, but. one can argue its value regardless. Can't help but think there was a way to get that point in a different way? i wouldn't argue it isn't coherent or thematically sensible it just kinda sucks anyways to have stuff like that thrown around regardless of the intent being decent. Should've been handled with better sensitivity, despite its intentions, is how i guess I'd put it, i suppose.
It's not like I'm advocating that the story should've gotten into a 30 minute sideplot of the player getting told that racism is bad over and over either, its fault isn't in being too subtle lmao. (Heck, the sense of subtlety and its depiction of a three-dimensional nuanced family from the viewpoint of a not-terribly-nuanced but empathetic child's perspective is the emotional core of the friggin' game.)
This makes me intensely curious. How would you do it differently? What would more sensitivity look like in this context?
Wow. That's crazy. Thanks for sharing this. I will not be playing this game.
There isn't a criticism in game, because eight year old Jimmy doesn't realize the toxic nature of it, and the entire game is from his point of view and his understanding. Its worth nothing that every single family member is shown to have at least one major flaw that is simply shown and not commented on. The game trusts the player to recognize what is happening. None of them are shown to be perfect or indicated in any way that we are supposed to agree with them 100% of the time.
Buck's temper is the most obvious example, but Lar's lazy nature and disconnect from reality is consistently shown throughout the game. There's also Jimmy's Mom's ambiguous bipolar disorder, or his dad's intellectual distancing and his inability to both recognize or properly deal with Jimmy's learning disorder. These are all shown as is with no commentary from Jimmy, with the player trusted to put the pieces together. Only Buck ever gets a call out, and not by Jimmy. So its consistent throughout the game.
ah yeah... on rewatch that does make me bristle to watch to come out of nowhere; at the time it passed over me as another sad sack quote unquote characterization of Lars but as a sad sack white dude I'm sorry you had to read that. if I can speak for the developer then I'm beyond sure they didn't mean for that to be hurtful. they're good people and like it was for me it must have been a blind spot, tropes and character aside. I can't quote from memory any specifics about this that happens in between that and Lars' arc concluding but I don't believe it gets worse than that scene, or at least that overt.
I understand how that would offend you, but the context is important that perhaps would help you understand the game further. Major, end-game spoilers below. Please proceed with caution:
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All characters speaking are based off what Jimmy believes they would say. It's all in his head. He has cancer and is in a coma in a hospital bed. All these experiences are from the mind of an 8 year old child. This is why certain ideologies are overly simplified. The world is much more complex than these ideologies, and the horrors and issues that bombarde jimmy's reality, which he is overall powerless against regardless of his strength, are represented frequently, such as the mouse being raped and killed by Mr. Cat or Jimmy being required to still use the banking system even after beating the CEO in battle because the system of capitalism is too powerful for him to face.
Lars explains his perspective on his desires in a partner in an over simplified way because its Jimmy imagining what Lars would say. Jimmy does not have a firm understanding of how that may be inappropriate as he is 8 years old.
I was unable to figure out how to save. Can anyone help? I got to the save screen to pick File 1, 2 etc. and I pressed every single key on my keyboard and it would not save. This game is so fun! Please help :)
Z and Return both worked for me.
Probably the best game I've played all year - and I purchased the racial equality bundle! It's funny, disturbing, touching, crazy
I've beaten the game a couple times now- thinking on beating it again. I got it on steam. Legitimately one of my favorite indie RPGs- or RPGs in general- in a long time. Keep up the good work, Kasey! Great stuff!
Thanks so much! Always good to hear that people dug it!
Loving the game so far, but incredibly confused on how to save the game. I can access the "Save to which file?" menu, but I have pressed literally every button on that screen to no avail. On the MacOS version.
Try this?
https://itch.io/post/1313453
this game is very good buy it, play it, love it.
Howdy, I LOVE this game!
Glad to hear it!
Honestly, this is a truly fantastic game. It's quirky, loveable, fun, and the soundtrack... My goodness, the soundtrack is truly amazing. I've never had a chance to play Earthbound or anything, but this is a fantastic experience that I can see was inspired by it. So far this has resonated with me so much, and I'm so glad I decided to check this out from the bundle. Good job on this game!! Really one of the best indie games I've ever touched, and I could never recommend it enough.
P.S. Punch Tanaka is truly a fantastic character, and every scene with him really is just wonderful.
Thanks so much!
For Mac OS Catalina users that can't open the game, this tip from Long Gone Days worked for me. I don't understand it, but I can play now! https://laburatory.itch.io/lgd/download/OpQi_Qo9_Y6tay0slF7te_FwHdGLjK1Qrsu1sLRL
Hi, I LOVE this game! Only one question: is it possible to make something within the game that would let me adjust sound volume / toggle it on and off? It defaults to very loud, so I have to lower the sound on my computer as a whole and miss other notifications against the music. [Seriously, though, wonderful game!]
Glad you're digging it! Unfortunately, it doesn't have that kind of feature. If you're using Windows, though, you can right click on the speaker volume icon in the lower right of your start bar, click "volume mixer," and adjust the volume for Jimmy there.
this is so friggin good. like. one of the best games i've played, tbh. Incredible soundtrack, good story, Punch Tanaka existing. 12/10 play this game!!!!!
THIS. THIS IS THE NOSTALGIA I WAS LOOKING FOR!
We officially found the best RPG in the bundle. The closest I could thematically describe it as is a mix of Undertale and Earthbound. A mysterious force is corrupting the world and you and your shapeshifting powers are trying to take it back. Its a 30-50 hour RPG, has incredibly satisfying level up mechanics and a thoroughly unique world. I will definitely return to this to finish it. One of the biggest surprises so far. Its fun, original and probably the most entertaining classic RPG experience I had in ... ages. 5/5
More Racial Justice impressions and ranking:
https://itch.io/c/915453/quick-impressions-bundle-for-racial-justice
I literally can't recommend this game enough. It's absolutely fantastic. 10/10
Hey just wondering, does anyone have any thoughts on the Mad Queen? I assumed she was Helga's mother given that the Legato residents mistake Helga for her... but Helga's mother is already represented by GAMM-E, and I don't know if it would break the "rules" to have a real person represented by two figments.
They seem so similar, though. They both say similar things about wanting to keep Jimmy forever, they both represent death deferred (GAMM-E is a robot, the Mad Queen is undead), and the Mad Queen is torn up about the death of her husband, just like Jimmy's grandmother. I can't imagine what the Mad Queen could represent if not that.
Does anyone have competing theories?
Nice to see this here.
I felt this lost steam in the endgame and the ending was cruelly and unexpectedly bleak. I found the reveal so obvious I was certain there was something more going on, but it would seem not. The game is otherwise extremely charming and good, 9/10. (And after A Very Long Rope, I was very pleased to find that attacks always hit.)
Hi! I was really looking forward to playing this game when I discovered it was part of the Bundle for Racial Justice and Equality; I've heard so many good things about it. Unfortunately, the latest MacOS update broke the game-- under Catalina it only runs 64-bit applications, and Jimmy is 32-bit. I hope there are plans underway to update the game for the new requirements? I swear I wouldn't have updated if I'd known...
Unfortunately, since I used RPG Maker to make Jimmy, I don't have the know-how nor resources to make that kind of update. It does seem like there might be some workarounds as per this article:
https://www.pcmag.com/how-to/how-to-run-32-bit-apps-in-macos-catalina
...but that seems like it's going to be complex. I'd love to hear if anyone is successful in getting this to run on Catalina.
Hey, not sure which exact version you're on, but I'm running Catalina 10.15.5 and I can open and run this game just fine !
really? mine doesnt work :( i thought it was because of catalina too
hm interesting. I'm just opening the standalone game app, not opening from the itch application. Could that have something to do with it maybe ?
thanks for replying! i'm opening the standalone game app too, dont even have the itch app. i got the game from the bundle, maybe something to do with that?
The game you get from the bundle and the game you'd otherwise get are exactly the same, so I don't think that's the issue.
this was my favorite rpg i played in 2018-2019. im still obsessed. love this game so much
i really love the mother inspiration <3
Hey! just wanted to say i'm a big fan of your work. I love indie games, but your game has touched my heart deeply like no other, it is one of those games i'll never forget. ill look forward to your future works with a lot of excitement. Greetings from Spain! :)
Thanks so much! I'm working on the next game currently; I'm hoping to have a demo and a bunch of other stuff to release next year!
I haven't played much of this game myself, to be honest - but Grimith's LP of it was the show I was most excited to see new episodes of come available on YouTube a couple years ago.
Loved it so much I got one of my best friends to buy it and try it - and am happy to continue to enthuse about its amazing story-telling... In one little corner (won't spoil where for people who haven't seen it), I think it got the essence of Lovecraftian horror exactly right, which very few pieces of media ever do, and I have excitedly gushed to friends about that on more than one occasion. And that's only one of the bits of awesome here!
Now it's part of the Racial Justice Bundle too!? Awesome. Noble. Perhaps even Tanaka. Thank you. <3
Thanks so much! I enjoyed Grimith's LP; he shared a personal story near the end of his LP that really got at Jimmy's mindset towards the end of the game, and it was so heartfelt that it really stuck with me.
Same! I've been a long-time fan of his, and I don't think he had ever shared that much about his personal health condition. He tended to talk around it before - I had known him to mention that one of the things that gets to him is the sound of a heartbeat, but he avoided going into why... until the end of the Jimmy and the Pulsating Mass series.
The person I pushed to buy it is one of my best friends who was born with a significant disability and had through the past few years gone through a lot of self-discovery and self-transformation into a sort of phoenix persona. There were quite a few times throughout the game I'd thought of them, so I absolutely had to show it to them.
Wow, that's even more poignant; I admit that this was the first Grimith LP I watched, so I just assumed he was a guy who wore his heart on his sleeve. I'm really touched that Jimmy has been able to reach people on that level. I hope that my future games can hold onto that as they improve in other areas!
Also, damn, there's definitely a clear connection with Jimmy that they would appreciate, re: the phoenix imagery. Hope they like it!
They have. We wound up switching to watching the LP together, but they've been talking about trying to play it themselves again lately.
I'm not sure whether to consider him heart-on-sleeve. He speaks of other personal issues and is unapologetically opinionated - but he had avoided talking in any depth about that subject before. I think he's been generally more open about his views on mortality since then.
hi! i just bought this game but i can't open it...
my laptop is mac air 2014 and i'm having os Catalina
please help me.........
Hey, probably a silly question, but you downloaded the Mac version, right? If so, you should just have to run Jimmy and the Pulsating Mass.app. If you're doing all of that, is it coming up with an error message or what?
yes i downloaded mac version. error message says 'this application jimmy and the pulsating mass' can't be opened'... deleted and redownloaded.. I also put the file.app to applications
Have the same problem.
Sorry if I'm missing an obvious answer somewhere, but what's the difference between the Legacy version and the regular version?
That's an old naming scheme that I should adjust, actually. But, the "regular version" is just the game run through an interpreter called "mkxp." Mainly, it will just allow you to adjust the screen size as if it were a window. The "Legacy version" will let you switch between a few set screen sizes.
Edit: I changed the display names to make this a bit clearer. Really, either version should work just fine.
Thanks!
um im kinda new but how do i save? I went to the save menu but every time i try to save it wont let me
You should be able to save anywhere--with the exception of a few areas where saving is disallowed because it could cause some problems when I update the game. Most likely, you should be able to save where you're at. If you can actually open up the save menu, then the folder the game is in might need to have more permissions:
https://bigfishgames.zendesk.com/hc/en-us/articles/230297128-Game-Not-Saving
I also can't save playing on a Mac. Hitting Z or space or any other key to confirm "File 1" or any of the others in the Save menu just gives an error sound effect
Here's a post from someone who had that same issue with another RPG Maker game. Check the second post for the solution, and let me know if it works out:
https://rpgmaker.net/forums/topics/21884/
That made sense but I don't receive an error message like they did, so I don't really have a file path I can attempt to duplicate. I created two folders, one called "Resource" and another called "Resources" with folders in both called "Save," "Save Files," "Saved Files," and "Saves" and set all with permissions to Read / Write but no luck.
Weird. So, normally, it should be saving to the base directory where the game's .exe is, which is "Resources." I don't have a Mac in front of me, so I can't see what you're seeing, but can you go to that specific folder and set permissions?
Hello,
I've played perhaps every single indie rpg that takes influence from the mother series, and this is by and large the best one I have ever played. You should be very proud, and I hope this game is selling well, because it absolutely deserves it.
Thanks so much! The Mother series has influenced a lot of cool games, so that means a lot!
The game's been excellent so far, but I figured I should report that I found a minor mapping glitch in Legato Castle concerning the corner wall top tiles.
EDIT: It seems to happen on the opposite side too.
Thanks! A couple of these things slipped by because I saved over a spritesheet on accident with an older version of it after I testplayed those areas. I'm going to do a quick run through soon--probably today--and update.