So, LockeZ handled the balancing on this, and it's been a while, but my understanding is that he originally made the game on the difficult side, mostly because of enemy hp pools being too large. Easy, I think, was him compromising, so that's probably the way to go unless you enjoy difficult RPGs.
Really cool to see you posting the stuff you've made / collabed on. I've largely only been aware of your higher-profile things and it's been amazing to see the rest of the err, oeuvre, if you don't mind a five dollar word :V
I hope to have a portfolio like this someday, though I've been really slow to actual start finishing things. That's neither here nor there though, thanks for putting your projects out here! ^^
Hey, you've got to get started somewhere! There are a lot of rough aspects to my earlier games, but I wouldn't have been able to add polish to the later ones if I hadn't learned a lot of lessons through developing the early ones. Best of luck on your own work!
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Awesome, revisiting all of your stuff. What are the differences between Easy and Hard? Is one considered more average? Thanks!
So, LockeZ handled the balancing on this, and it's been a while, but my understanding is that he originally made the game on the difficult side, mostly because of enemy hp pools being too large. Easy, I think, was him compromising, so that's probably the way to go unless you enjoy difficult RPGs.
Oh hey, I remember this. It was really cool, and a big inspiration when I was making my own RPGM projects. Thanks!
Really cool to see you posting the stuff you've made / collabed on. I've largely only been aware of your higher-profile things and it's been amazing to see the rest of the err, oeuvre, if you don't mind a five dollar word :V
I hope to have a portfolio like this someday, though I've been really slow to actual start finishing things. That's neither here nor there though, thanks for putting your projects out here! ^^
Hey, you've got to get started somewhere! There are a lot of rough aspects to my earlier games, but I wouldn't have been able to add polish to the later ones if I hadn't learned a lot of lessons through developing the early ones. Best of luck on your own work!